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Dev Diary


Dev Diary: Post release thoughts

Our game is actually out! It’s crazy to realize that. Doing a soft launch was a decision made in an emergency marketing meeting held in the office stairwell. The game has been in development for years, much longer than Chris ever expected when he started the project. Everyone agreed that it was time to push it out already. But we …Continue reading →

Dev Diary: For immediate release! We are the Eeyores of the games industry.

Our head of marketing, Yuliya, used to be a games journalist. Every day, hundreds of press emails flooded her inbox, claiming time-sensitive information and trying to sell a game as the best thing to happen to videogames since the invention of opposable thumbs. “FOR IMMEDIATE RELEASE: Best game to ever be created now has two new screenshots. Rejoice!” If we …Continue reading →

Dev Diary: Halloween and final game touches

This Halloween we’re dressing up like game designers.Continue reading →

Dev Diary: Thank you, testers

Thank you, testers, for lending us your eyes. Continue reading →

Dev Diary: The gold bug

Where did your gold come from? Apparently it matters.Continue reading →