Dev Diary
Dev Diary: Post release thoughts
Our game is actually out! It’s crazy to realize that. Doing a soft launch was a decision made in an emergency marketing meeting held in the office stairwell. The game has been in development for years, much longer than Chris ever expected when he started the project. Everyone agreed that it was time to push it out already. But we …
November 14, 2014 Friday at 5:00 pm
Dev Diary: For immediate release! We are the Eeyores of the games industry.
Our head of marketing, Yuliya, used to be a games journalist. Every day, hundreds of press emails flooded her inbox, claiming time-sensitive information and trying to sell a game as the best thing to happen to videogames since the invention of opposable thumbs. “FOR IMMEDIATE RELEASE: Best game to ever be created now has two new screenshots. Rejoice!” If we …
November 7, 2014 Friday at 5:10 pm
Dev Diary: Halloween and final game touches
October 31, 2014 Friday at 11:04 am
Dev Diary: Thank you, testers
October 24, 2014 Friday at 10:27 am
Dev Diary: The gold bug
October 17, 2014 Friday at 12:08 pm