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Dev Diary: Version 1.1 is live

We spent the last two weeks killing Act 2 bugs, and after a grand total of 38 bugs closed, we deployed version 1.1. Naturally we mostly focused on Act 2 this time around since that’s out now (yay!).

Some of the skills were breaking the game like the Stake ability, which should kill enemy vampires at below 10 HP but instead was killing the combat engine. Thankfully that’s fixed now.

Steak Skill DestinyQuest Infinite

“Turn your enemies into perfectly seared steak” is not a thing. But it should be.

Other now-fixed issues involved skills not playing nice with each other, and some just not showing up at all (that’s all you, Ranger skills). Some missing skill descriptions were filled in too.

The list goes on and on… Next week we’ll start clearing Act 3 bugs so we can get that out to you guys as soon as we can. If you come across any issues in Act 2 (or Act 1 – though we hope not, at this point!) let us know by emailing us here.

Thanks for playing and we hope you enjoy Act 2!

Yuliya
Yuliya handles marketing and writing at QuestForge, and is the self-appointed chief of keeping Chris sane (despite Chris's insistence that he is the sane one).


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